SWAT 4 apparently has adverts displayed on the screens of indestructible computer monitors, and noticeably stretched textures to fit poster frames), and it will simply suck.
You'll get all kinds of shit, it will be garishly coloured to grab your attention (if they can do blinking textures, you know they will), it will look out of place (game and TV advertisements plastered around a jewelery shop? Sure, that's realistic. But real dynamic adverts? They have no control over that. If it looks bad in the context of its surroundings, it won't go in. Do you honestly believe that every advert served is going to fit neatly into the game world? Fake ads are like any other art asset - you can guarantee that every fake advert in a game has been approved by the people responsible for a game's visual design. People saying this isn't such a bad thing because it adds a touch of realism have their rose-tinted glasses welded to their faces. Even worse, if the ads are not served from an independent server at all, but instead start to come from the game's own multiplayer lobby server (which of course we will be locked into using), then we'll have no recourse.
If Massive change their domain names, we have to keep up. But for how long will it remain this simple to avoid streaming adverts in games? The host redirection will effectively prevent the game ever having any communication with the servers, and (depending on domain name consistency) may well do likewise for any other game with this 'feature'. This is a high-profile experiment (apparently affecting only four levels of the game) and I would rather see SWAT 4 lose money with huge controversy and negative publicity for all involved as a result, than risk publishers seeing this as successful foray. It's unfortunate that the first big-name recipient of this unpleasent technology is one of their games, but they at least have several projects on the go at a time.
I actually don't know anyone that installed the patch prior to the workaround being made public, because of that readme entry.Īs much as I love Irrational (and I would hope that this was not their idea), I hope that there is a massive backlash against this. I noticed the "Added Massive Streaming Ad Support" in the readme for the patch and big alarm bells went off everywhere, but even I was surprised to learn the extent of the monitoring (the game actually logs the average angle you saw each advert at?!).
If I pay £14.99 a month for a broadband service and 2GB of bandwidth, I don't want a publishing company stealing even 1KB of that bandwidth. OK, a few compressed textures is hardly going to break a monthly 2GB bandwidth limit, but its the principle.
What DOES bother me is that games are using the user's OWN FUCKING BANDWIDTH to download content the user probably doesn't want. I'm not too bothered as I don't tend to buy the more commercial games anyway, but the article did raise a point that goes against Ziemanskye's (b) statement, 'it's ideal for keeping your 'real world' games kind of current.' If the adverts are american (which they almost defintely will be, coming from a US ad-streaming company), this hardly increases the real world immersion, if a new poster appears and you don't recognise the company.
There was an article in PC Gamer UK recently about this increasing phenomenon, highlighting in particular the Wrigley's Airwaves product placement in the latest Splinter Cell that looked damn funny. This answer does not belong to the official staff of ALLR6.I can't say I really care much about advertising in games, as it stands. Although this configuration is different It also works, personally for me it works correctly. Independent of this information, what Legacy claims is also correct. NOTE # Open the selected ports for the IP local of the host.
NOTE # You must open the ports in TCP and UDP from the NAT configuration of your router or device. Review the configuration files, default.ini and ravenshield.ini of you server.ġ- Configure the port game 7777 in Ravenshield.iniĢ- Check the config and default.ini, you need to have configured this. If you use for example another 10777, then the udp should be, 1177. If you use 7777 configure 87 as the udp ports. If you are using port 7777, then you should configure 87 for the udp ports, and so if you use another port.
I'll just tell you to configure your ports well. But here the legacy friend does not allow me to help. I know what's happening, and why he can not join.